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Dan Rhodes hosts Gags Tandon and Dan Kennett to look back to the start of Anfield Index's pressing analysis and discuss how it's changed, what's improved, what did we learn, and what is to come in the future, topics include: 
The beginning: how did pressing start? Whose idea was it? 
Challenges of getting and sticking to the same definitions
Memories of the first games collected and how? Format? 
Development of the original data collection tool
Formal changes to the collection of the data after discussion between the four of us on UP in the summer of 2015
First bits of analysis: Opposition Passes Per Press; pressing efficiency; The initial basics
Moving analysis to the next step with PAPA
Figuring out that sometimes pressing isn’t the story of a game and knowing when to focus on something else
Top Presser
The additional data points added in August 2018
Tableaux, the dashboard and the heatmaps
Most difficult game to collect? 
All this and more on the AI Under Pressure Podcast.

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