Podcast AI Under Pressure Podcast: The Evolution of UP’s Pressing Analysis
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Dan Rhodes hosts Gags Tandon and Dan Kennett to look back to the start of Anfield Index's pressing analysis and discuss how it's changed, what's improved, what did we learn, and what is to come in the future, topics include: The beginning: how did pressing start? Whose idea was it? Challenges of getting and sticking to the same definitions Memories of the first games collected and how? Format? Development of the original data collection tool Formal changes to the collection of the data after discussion between the four of us on UP in the summer of 2015 First bits of analysis: Opposition Passes Per Press; pressing efficiency; The initial basics Moving analysis to the next step with PAPA Figuring out that sometimes pressing isn’t the story of a game and knowing when to focus on something else Top Presser The additional data points added in August 2018 Tableaux, the dashboard and the heatmaps Most difficult game to collect? All this and more on the AI Under Pressure Podcast. Dan Rhodes hosts Gags Tandon and Dan Kennett to look back to the start of Anfield Index's pressing analysis and discuss how it's changed, what's improved, what did we learn, and what is to come in the future, topics include: The beginning: how did pressing start? Whose idea was it? Challenges of getting and sticking to the same definitions Memories of the first games collected and how? Format? Development of the original data collection tool Formal changes to the collection of the data after discussion between the four of us on UP in the summer of 2015 First bits of analysis: Opposition Passes Per Press; pressing efficiency; The initial basics Moving analysis to the next step with PAPA Figuring out that sometimes pressing isn’t the story of a game and knowing when to focus on something else Top Presser The additional data points added in August 2018 Tableaux, the dashboard and the heatmaps Most difficult game to collect? All this and more on the AI Under Pressure Podcast.
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